![]() ![]() The Stunstick has illumination mapping applied to the electrode-looking orange thingies. 357 has tweaked shaders and transparency to remove the solid meshing in the trigger guard. The AR2 and Stunstick were upscaled in resolution, while the. 357 textures were edited to better match up with their view models. Edited 9mm Pistol texture to better match up with the view model, as the texture used in the final game was based on a pre-release version of the 9mm Pistol. Stunstick now uses phong shading and has illumination mapping applied to the electrode-looking orange thingies. SLAM was upscaled and retextured, and its old environment map shaders were replaced with phong shaders. 357 now has a bump map and phong shaders which it lacked before, while the Shotgun had its phong brightness reduced. 357 Magnum, Crossbow and Shotgun have been upscaled and retextured using parts from vertthrasher and Juniez. A proper bump map was added to the AR2, while the SMG1's phong map was edited as it was based off a pre-release version of the texture. The AR2 and SMG1 have been retextured using a mix of AI upscaling and their higher resolution textures from the 2003 beta. RPG uses a higher resolution texture from the 2003 beta, along with a proper bump map and tweaked phong shading. The Bugbait, Crowbar, Frag Grenade, Gravity Guns and 9mm Pistol have higher resolution textures that were unused in the retail game. This avoids any troublesome model replacements and focuses solely on textures for the view and world models. This is something of a successor to my old Enhanced Weapon World Models, which I removed due to constant reports of issues with the model replacements. ![]() ![]() Not just a simple upscaling job, this uses a mixture of Valve's unused high resolution textures, AI upscaling and retexturing for the best possible results. This addon (mildly) improves the textures of the Half-Life 2 weapons in Garry's Mod, keeping performance and the original art style in mind while bringing out a greater level of detail. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |